That's not exactly true; they've never really had the opportunity.
Talk to a random sampling of people and you'll either hear derisive snickers or fanatical devotion.
They're like Square's ATB system (Final Fantasy) because a real-time gauge governs the timing of attacks, and there's no action element.
The strangest thing has to be that the front character (in both enemy and player parties) is the only one who can make any kind of offensive move, be it a physical attack or a spell.
Either extreme is pretty silly - dating scenes might sound like the last refuge of the socially inept, but they're just a lighthearted aside to the game's main thrust: the tried-and-true RPG quest.
They offer a welcome breather from saving the world.
That's where the dating elements of this game come in.
Now, dating games have not historically been well received in the US.
Game-playing anime fans will get a big kick out of it, and it's the first real example of a decent dating simulation in the US.Thousand Arms' battles will feel familiar, but they are a little bizarre.